Scourge Act 2

Retrieving the case
You see the dark needle of the Depository Tower long before the guarded gate appears along the roadway. Now as you come to the massive iron gates, four well-armed guards, three orcs and a dwarf snap to greater attention and prepare for a challenge. In a respectful voice, the dwarf asks for the required owner’s key, which Torrent produces. He and the other guards visibly relax.

“The riots have us all on edge, please forgive our harsh diligence,” the dwarven guard says as he tests the key on a special lock plate. He hands it back mechanically when the latch opens. Placing his lips against the opening, he whispers something and the large cogs and gears on the sides of the gates rumble and turn. In a moment, the way is open and one of the orc guards clumsily gestures a welcome for all to enter.

As you pass in, the chaos of the city disappears. Untouched by Ragesian bombs, a beautifully tended garden wends its way past splendid fountains. The left basin recalls elemental spirits of local legend — a dragon, a worm, a kraken, and an eagle — while a statue of Emperor Coaltongue, posing with torch held high, dominates the basin on the right. The torch glows as if lit by a neverending flame.

You count four other guards patrolling the grounds, dwarves and orcs again, and continue towards the large double iron doors that are the only entrance to the central structure. Once again, Torrent’s key is used and the orc guard speaks a secret phrase to gain entrance.

“There’re guards inside,” the orc politely says, with a gruff and graveled voice; his smile looks like a grimace. “So be careful and don’t accidentally open the wrong locker. There are lanterns here for light.” With a chuckle, he adds, “You’ll regret them if you meets up with the ugly gnome in there now.”

Scourge Act 2

War of the Burning Sky bbmagic